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Animals
1:57 am
Fri August 17, 2012

Swarming Up A Storm: Why Animals School And Flock

Originally published on Fri August 17, 2012 10:06 am

By tricking live fish into attacking computer-generated "prey," scientists have learned that animals like birds and fish may indeed have evolved to swarm together to protect themselves from the threat of predators.

"Effectively, what we're doing here is we're getting predatory fish to play a video game," says Iain Couzin, who studies collective animal behavior at Princeton University. "And through playing that game, through seeing which virtual prey items they attack, we can get a very deep understanding of as to how behavioral interactions among prey affect their survival."

It has long been assumed that the schooling behavior of fish and the flocking behavior of birds evolved in part because it helps protect individuals from being attacked by predators, says Couzin. "But in actual fact there is surprisingly little direct evidence."

That's because it's been hard to come up with experiments that could test how different kinds of group behavior affect predation risk. "It is very hard to manipulate the behavior of, say, a bird flock and then see what effect it has on a falcon. That's virtually impossible," says Christos Ioannou at the University of Bristol in the United Kingdom.

Together with colleague Vishwesha Guttal, they decided to see if they could create a virtual population of pretend fish that would look convincingly real to a predator.

The predator they selected was the bluegill sunfish. They went to a local lake with nets, collected a bunch of them, and took the fish back to the lab.

"The nice thing about bluegill sunfish is they're generalist predators. They will tend to hunt pretty much anything that's alive and in the environment that's smaller than them," says Couzin. "And so we don't need to train them to attack our virtual prey."

The prey were little dots of light projected onto a transparent film on the inside of the tank. On the computer screen, the dots look red, but the projected images look white or slightly pink. "To the fish they look very much like little zooplankton, little creatures that live in the water body that move around, that we know group together in the natural environment," says Couzin.

The predatory fish would hover near a dot, and then strike — only to get a mouthful of nothing.

The computer-generated prey items were each programmed to follow a different set of rules for behavior. For example, some were strongly attracted to others and wanted to be close to them. Others preferred to go off on their own. And others would match their direction of travel with whoever was nearby.

The researchers kept track of which individuals got attacked, and programmed the system so that those individuals' behaviors were less likely to be transmitted to the next generation of prey. "And so we could actually allow our virtual population to evolve the strategies that best avoid being attacked by real predators," says Couzin.

What they learned is that in response to the attacks, the virtual prey spontaneously formed groups that not only aggregate but move together.

"I think it's the first evidence that this coordinated behavior we see in bird flocks and fish schools, where individuals are really highly coordinated in the direction they're heading, has an anti-predatory effect," says Ioannou. "To our knowledge that's the first time it's been done in a really clear, experimental way."

The results are published in the journal Science.

Couzin says that his lab is continuing to develop the technology to do more sophisticated tests. They're adding a new projection system that allows the virtual prey to appear to move in three dimensions, and an eye-tracking technology for the fish that would give the virtual prey some real-time information about the predator's intentions.

"These prey can now respond to the predator, they can now avoid the predator," says Couzin, "and so we've really taken this technology much, much further, allowing us to continue exploring this integration of the real and the virtual worlds."

Copyright 2012 National Public Radio. To see more, visit http://www.npr.org/.

Transcript

RENEE MONTAGNE, HOST:

Animals - fish, birds, mammals, often congregate in huge groups that move together. No one really knows why. But it's long been thought that gathering in these flocks, schools and herds help protect animals from being eaten by predators.

NPR's Nell Greenfieldboyce reports scientists recently tested that idea by essentially getting fish to play a video game.

NELL GREENFIELDBOYCE, BYLINE: The fish who unwittingly played this video game were not the ones being chased but rather the big bad predators. They were bluegill sunfish that researchers caught in a local lake and brought back to a tank in the lab.

IAIN COUZIN: And the nice thing about bluegill sunfish is they're generalist predators. They all tend to hunt pretty much anything that's alive in the environment that's smaller than them.

GREENFIELDBOYCE: Iain Couzin studies animal behavior at Princeton University. He says these fish are such eager hunters that it turns out they'll even hunt something that isn't real. His team used a computer to create fake prey, little images that were projected onto a thin transparent film inside the fish tank.

COUZIN: So to us they look like little red dots moving around. To the fish they look very much like little zooplankton, little creatures that live in the water body that move around that we know group together in the natural environment.

GREENFIELDBOYCE: And animal groups are what Couzin wants to understand.

COUZIN: Why do we see the evolution of groups in nature? Why is grouping so ubiquitous?

GREENFIELDBOYCE: He says there are real questions about how animals evolve to form groups and coordinate their behavior.

COUZIN: And this has actually been almost impossible to address using conventional biological experiments.

GREENFIELDBOYCE: Because it would be very hard to take say, a bird flock and get each one to do different things to see how that might effect their chance of being eaten by a predator.

But he and his colleagues could manipulate the behavior of the computer-generated prey in the fish tank. They programmed each little dot to follow a different set of rules. For example, some dots would cozy up to other dots, others kept their distance. Some would start to travel in the same direction as their neighbors; others, not so much.

COUZIN: And then we would ask, which of these strategies is most successful at avoiding being attacked by our real predators?

GREENFIELDBOYCE: They did that by watching to see which dots the live fish went for. The dots that survived tended to be the ones that both stayed close and moved in concert with their neighbors.

COUZIN: And so, forming groups that not only aggregate, but actually move together, allows you to minimize risk of attack from real predators.

GREENFIELDBOYCE: The results were published online by the journal Science.

Couzin says this is some evidence that group behaviors can evolve as a response to predation. But this experiment is still far from what happens in the real world. He's already developing a new fish video game that's even more life-like. This time they'll see what happens when the bluegill sunfish see virtual prey that can move in 3-D and try to escape.

Nell Greenfieldboyce, NPR News.

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MONTAGNE: You're listening to MORNING EDITION from NPR News. Transcript provided by NPR, Copyright National Public Radio.